Educational Games
Kids who thrive with hands-on learning love educational games. These are a great way to learn while having fun. Browse through our picks for the best educational games out there.
Resources
Smart Mouth
Ages: 8 years and up; For 2 or more players

Smart Mouth is a quick-thinking shout-it-out hilarious word game that helps build vocabulary skills. It includes variations of the rules for category play and for younger players. Players slide the Letter Getter forward and back to get two letters. The first player to shout out a word of five or more letters using those letters wins the round. The game includes tips for teachers. This is a fun game to play with children and adults together.

LeapPad Game - Mind Wars Interactive Game
Bring a friend and try this brand new way to play with your LeapPad! Travel around the board in this fast-paced, head-to-head game as you hit your buzzer before your friend can steal your question! Be the first to close all five windows and you will become the Mind Wars master and learn important 3rd-5th grade skills in math, language and fine arts, science, history, and geography!
Happy Phonics
Happy Phonics uses games to teach early reading skills. Simple yet entertaining and educational, these phonics games are printed on colorful, sturdy cardstock ready to cut out. Included is a mother-friendly guidebook which contains details on how to teach phonics and reading, how to pronounce and teach the phonics sounds, how to make your own simple beginning readers, and step-by-step teaching information for each phonics sound. Happy Phonics covers beginning to advanced phonics.
LeapPad Game - Mind Wars Jr. Interactive Game
Bring a friend and try this brand new way to play with your LeapPad! Race around the board in this fast-paced, wonderfully wacky game. Be the first to close all five windows and you will become the Mind Wars master and learn important 1st and 2nd grade skills in math, language arts, life science, physical science, and social studies!
Great States Board Game
What is the capital of NJ? Where is the Football Hall of Fame? These are just a few of the hundreds of questions players are asked as they adventure around the USA discovering state attractions and landmarks, capitals, state abbreviations, state locations and more. In order to answer the questions on the cards, players must look closely at the colorful USA map game board, becoming familiar with the geography of the country. Players must hurry to find the answers as the mechanical timer ticks. Contents: Game board, 100 Figure cards, 100 Fact cards, 100 Find cards, 1 spinner, 1 mechanical timer, and game rules. Duration of Play: 20 minutes. 2-6 players.
The Letter Factory Game
Teaches Phonics! The race is on! With two games in one, children play together and learn letter names and sounds with actions and music. Wacky Professor Quigley guides players every step of the way so no reading is required! Games automatically adjust to skill level, to keep children learning at just the right pace! 2 Games in 1: Counting Colors & Letters: Learn letter names and sounds by matching color cards to move around the board. Leaping Letters: Listen to the name or sound and then find the card that matches it! Includes: interactive card reader, game board, 26 letter cards and 4 playing pieces.
Visual Brainstorms
Children who love word games, logic puzzles, secret codes, mazes, and math mysteries will stretch their mental muscles with Visual Brain Storms. This set of 100 cards, each of which includes a humorous, full-color drawing, promises "the world's best brainteaser questions." The characters in the questions often have funny names (Professor Pith Bugby pops up often) or faces or dilemmas to solve. The answers and explanations are on the back of each card, along with a related bonus question. Many of the puzzles involve math concepts, spatial reasoning, logic, or sequential thinking, but some can be solved with plain common sense. Here's a sample: "Frank and Helen's annual singles elimination tennis tournament has drawn 18 players this year. How many matches must be played before there is a winner for the year?" Answer: "Every match will produce one loser, and every person other than the winner will lose once and only once. Eighteen players makes 17 losers; therefore it will take 17 matches to have a tournament winner." Visual Brain Storms is a humorous, painless way to improve those higher-order thinking skills. Visual Brain Storms: The Smart Thinking Game is for one or more players. --Marcie Bovetz
Online Games
Fun Brain
Fun Brain has educational online games for kids, along with resources for parents and teachers. Subjects covered include: art, geography, history, languages, math, music, science, technology, and more
Virtual Manipulatives for Interactive Mathematics
This website features online games and interactive activities designed to help children learn and understand mathematical concepts. You can choose any grade level from pre-K to 12, and subjects including numbers and operations, algebra, geometry, measurements, data analysis, and probability. You'll find virtual peg boards, geoboards, fractals, charts, games, and much more.
Featured Resources

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Greenleaf Press
Greenleaf Press is a small family-owned and operated publisher and supplier of quality books for children. They are committed to "twaddle-free", living books, and approach teaching history to children using biography and chronology. You will find sections in the catalog covering each major historical period in order, with a variety of biographies, reference books, and historical fiction. For Israel, Egypt, Greece, Rome, the Middle Ages, and the Renaissance and Reformation there are Greenleaf Stu...
The Teenage Liberation Handbook: How to Quit School and Get a Real Life and Education
This classic homeschool resource is intended for teens who are ready to take charge of their own education. Written by Grace Llewellyn in the '90s, it is still relevant today. Teens will be empowered by claiming their natural ability to teach themselves and to fully personalize their education. Covers the decision to leave school, as well as many of the learning opportunities available to teens. 
Five in a Row
Five in a Row provides a step-by-step, instructional guide using outstanding children's literature for children ages 4-8. Unit studies are built around each chosen book. There is a series for preschoolers called "Before Five in a Row," along with other volumes for older children.
Sing, Spell, Read & Write
Sing, Spell, Read & Write is a phonics-based program that uses a 36-step program of carefully sequenced steps to teach reading, writing, and spelling. More product information can be found here.
Pass Your New York DMV Test Guaranteed! 50 Real Test Questions! New York DMV Practice Test Questions
This book is written by a former DMV classroom instructor. He shares the 50 most common questions and answers to the New York DMV written test. A great guide to help your teen pass the DMV test on their first try.